The following year, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans. It attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs. It also featured a day-night cycle, accurately simulated courses approved by the Automobile Club de l'Ouest, and force feedback to simulate road vibration in the form of a vibrating steering wheel that reacts to the driver's acceleration and off-road bumps. Formula 1 racing game The third game in the breakneck Burnout series was every bit the supersonically fast arcade racer the first two where. The difference came in the Takedowns of the title, with Burnout 3 the first to put aggression at the core of the gameplay. Full contact racing became a necessity for victory, with the game awarding racers vital extra nitro juice for ramming other racers off the road in cold-blooded vehicular homicide.
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The game was showcased at E3 1997. Add-ons included The mavericks who pioneered the modern pit stop made it a raceday staple that takes less than two seconds.
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F1 simulator game
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